Could you explain a bit more about what you meant? What you're describing has nothing to do with how GW2 actually functions. I'm really not sure what you're referring to with 'zone reset'. Sometimes if there are too few players on a map they get the option to move to more populated instance, but you should get a popup when that happens telling you what's going on. Heart progress is always saved so you can't be talking about that. Mobs can reset for various reasons - aggro is very different in GW2 and I know people who played other MMOs heavily had a hard time with it sometimes. Unless you mean something else by zone - in GW2 it's the map area you can cross without going through a loading screen.Įvents can reset if players are too far from the event location. GW2 simply doesn't work the way you're describing. Zones in GW2 can't be cleared (you can't kill all the mobs, they respawn individually on a random timer) and don't reset. Perhaps the zone reset time-limit has been changed, but it used to be 5-10 mins for small-mid sized areas. And when the zone resets everything is restored to its default state. I haven't played for the past few months - how did the trait system fix shake out?ĬrashNBrn: Zones Reset, otherwise they would remain empty when everything dies. If you want to try playing with someone else I'd be happy to meet up in game, or there are guilds like Legion of Honor / Operation: Union and events like Mapping Mondays to help people get involved and make friends. GW2 doesn't do a great job of introducing players to all the reasons to stick around, especially after the NPE.
Going to lower level zones doesn't make combat harder, but not having near-level gear or low-tier gear would. Players are penalized if there's a big gap just due to how combat is calculated. Scaling is heavily impacted by your armor vs character level.
At 20 you would barely be functional in combat after the NPE changes which delayed leveling a lot. It sounds to me like you really never did get the hang of GW2 combat - it's very different from typical MMO combat and emphasizes positioning a lot more than many other games I've played, even SP games. Zones don't reset, so I'm not sure what the issue is - are you talking about mobs in an event being pulled back to the event center, a heart, being asked to move to another instance of the megaserver? Temp content is annoying, but I'd rather have that than what happened to Kessex Hills. Listening to NPCs scattered around or going off the beaten track really helps the worldbuilding. You never saw most class skills or even touched traits. Gilozard: Yeah, getting to 20 means you barely finished the tutorial zone.